I did a lot of world building and level design on Six Days In Fallujah. Player pathing, cover, and ambush points were also the responsibility of the Environment Artist. Additionally I modeled and destroyed some architecture. Some of the more interesting tasks were working on the armories, insurgent tunnel rooms, and the basements and torture rooms. We were very careful to have reference images to back up the work we were doing, though some elements were exaggerated to make sure the player's eye would be drawn to the area.